2018 LIMA Global Licensing Industry Survey

LIMA announced the results of its forth Annual LIMA Global Licensing Industry Survey: global sales of licensed goods hit $271.6bn in 2017

LIMA announced the results of its fourth Annual LIMA Global Licensing Industry Survey, quantifying worldwide royalty revenue and accompanying retail sales: the LIMA survey shows 3.3% growth confirming momentum of licensed product sales worldwide.
According to the report, released today by LIMA president Charles Riotto, retail and related revenue generated globally by the trademark licensing business in 2017 rose 3.3% to $271.6 billion.
Royalty revenue from sales of licensed merchandise and services rose 2.6% to $14.5 billion.

Entertainment/Character licensing remains the largest industry category, accounting for $121.5 billion, or 44.7% of the total global licensing market.

Corporate/Brand Trademarks was the next biggest property type, generating $55.8 billion in retail receipts for 20.5% of total revenues, followed by Fashion with $32.1 billion and Sports with $26.5 billion.

Some of the most significant growth came from property types that play somewhat smaller roles in the overall business, including Publishing-based properties and Art licensing. In addition, the Music and Celebrity categories saw growth reflective of the ‘influencers’ effect – social media trend-setters who, in greater numbers, are building their own brands.

The US/Canada remains the largest market for licensed merchandise and services, with revenue accounting for 58% of the global total.

The strongest increase came from North Asia (up 6.2%) and LATAM (up 7.6%), primarily driven by growth in China/Hong Kong, Japan and Brazil.

Among product categories, growth was widespread in 2017. Apparel, Toys and Fashion Accessories continue to account for the largest shares of the business.

Casino gaming/Lotteries increased by 9.6%, as a greater number of licensors seek to expand into more non-traditional categories. Home-related categories, Infant and Video Games/Software/Apps all showed growth higher than the overall 2017 average.

The LIMA Annual Global Licensing Survey was conducted for the fourth consecutive year for the trade body by Brandar Consulting.

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